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Aminet 4
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Aminet 4 - November 1994.iso
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down_there.lha
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MaruMods.txt
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Text File
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1991-08-30
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8KB
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127 lines
Well, here's a text file. Wow. A friend of mine who collects mods (Jason
Peacock) wanted me to type this up 'cause he planned on uploading all of my
mods to an international BBS. But before I'd allow him to do that, I wanted
him to have the working versions...that is, I wanted to 'fix' the older mods
to where they looked like whoever composed them seemed to know what he was
doing. Hopefully, I've accomplished this, because I'm through trying. So
what should I talk about? Well, first of all, I apologize to any European
readers who for some reason don't know English (heck, they ALL seem to,
don't they...?); I know I'm rather disappointed whenever I get some German
docs... (AND I really don't care for the German scrolltexts...hint hint!)
Heheh, sorry.
Now, the six mods I've so far completed and approved of for BBS transfer
were the following: (And a few words concerning them each, heheh!) (By the
way, any of you out there simply HATE that "Heheh!" I type all the time?
Well then I'm sorry for that also, heheh!)
DownThere - This was the first module I actually saved to disk. I
started working on it using NoiseTracker2.0a, and finished on ProTracker1.1a.
Keep in mind that this module represents my 'style' of music writing (except
that it was horribly scarred by the "beginner's mark"...). Also know that I
had maybe ten or eleven samples to choose from at the time, and had to mix a
few to get the effects I wanted (like the chorus's). What do I mean by
style? Well, an easy way of recognizing someone's work is by recognizing the
samples he uses... Most of my songs use the same old instruments over and
over, which gets tedious, I know. I also realize that the guitar sample has
that data garbage at the front of it...Bear with me, please; when I cut it
out, I noticed that the guitar lacked the kick it used to have, so I just
left it in... This garbage is there in almost every one of my modules which
uses the guitar, sorry... This song starts of slow and repetitive, but gets
pretty good at the halfway point, which is why I like it.
NeoIntro - This was one of the few mods I started with ProTracker, which
means I finished it about as fast as I could. It is also quite unorganized,
but before I made this archive I did an 'efficiency check' and improved upon
every module... This song has several different 'moods', starting with some
generic 'listening material', going into a 'pseudo-rhythmetic', and ending
with some odd patterns. Overall, garden-variety, heheh!
Not-As-Such - Began it with NoiseTracker, finished with ProTracker...
This is the case for the next two also. This song is probably the worst of
the six, but that's only my opinion; several people think it's my best!
Odd... Well, I used the newfound 'ElectroGuitar' as well as samples from
Awesome (I didn't rip the modules from Awesome until a few weeks later, when
I actually looked for 'em...)... Big deal, eh? It also has 'moods', and I
can't describe them. Next!
Dimness-Verse - The first mod I actually liked a lot (by now I think it
needs some work, of course!). This one was structured along the 2 principles
in common with most mods I'd heard up until then: 1) Repeat patterns often,
and 2) Keep one speed throughout... So that's what it does. I know it's
still not a terribly efficient mod, but at least the samples are, sort of...
Infra-Beat - Like Dimness-Verse, I thought at the time that this was my
best mod. Has 'moods', but it's not as jumpy as NeoIntro or Not-As-Such (and
boy were they!). It's short though, after listening to Dimness-Verse...
Inversement - Remember Jason Peacock? (I mentioned him at the beginning
of this text...) He asked me to do a module that was in parts, like Klisje
Paa Klisje. I knew that I'd never be able to do anything like Klisje, but I
could at least try... I ran around looking for samples (and in the process
rounded up about 50 mods), and started parts of the parts... Then one day my
parents inform me that I'll be grounded from the Amiga the following day, so
I do a rush job which, ironically, takes me twice as long as it should have.
I started at about 11 PM that night, and finished by 7 in the morning. So
the 'composing mood' was basically forced, which I think made for a lesser
module... Still, I like it. A lot of people didn't like it because it was in
parts, and that's not the type of mod they like. I still don't know for sure
what Jason thinks, heheh! Unfortunately, the samples are large and numerous,
so the module is nearly 250K, which is way more than twice the size of my
largest mod up until then... Hope you like it!
How about some greets..? Well, why not? First, people I know:
Mike O'Keefe, Steven Bernstein, Justin Moore, Lam Nguyen, Jason Peacock, Mark
Raymond, Greg Cunningham (anyone out there recognize that name? Here's a
hint: DM), Zed, Randy... anyone else? Well, that's it I guess...
Now people I DON'T know but would like to, heheh (or they just deserve
recognition and they know it...):
4-Mat...One of the most impressive musical artists I've heard of! You like
the arpeggio effect, eh? I can't seem to use it effectively like you can...
Uncle Tom...A lot of people like your work, but I haven't heard any (unless
you did "Run The Gauntlet"...? Someone told me you did...)
Audiomonster...You're the most efficient of them all, and you use effects
commands better than anyone. I've only heard your three mods from 'Ice', and
I like the style; it's very odd but great! (That mod "Worlds War" by the
other guy was the toughest I've ever ripped, just because of the bootscreen.)
Tim Follin...Well, since TSL recognized you, why can't I? I've only heard
some music from Ghouls 'n Ghosts and a few Nindendo games (which surprised me
to no end, needless to say!), but I know an expert when I hear it... Your
style is one of my favorites, not unlike Audiomonster's... In fact, Ghouls 'n
Ghosts is more like a playable music-disk, heheh!!
Also, greetings to any graphic artists who associate with these people... But
not (necessarily) to the coders; mathematical knowledge and assembler-mastery
is a dime-a-dozen, while talent and creativity is singular and special.
That's my excuse, what's yours? :)
People like Audiomonster will probably take one look at my mods and choke,
since they're terribly inefficient, but I didn't want to look through them
and fix the problems... After all, I'm not cramming for a demo-disk...
Speaking of demos, has anyone out there ever heard of or seen an American
demo? I NEVER have, and this really surprises me! I haven't even seen any
American mods! That really SHOCKS me, heheh! Well, enough of that.
Thought I'd talk about the 'neat new idea' I implemented in the song
Inversement... It's just a text file I stuck in one of the samples. Why tell
you this? Well, someone actually came up to me and asked where the neat new
idea was! I figured there might be more people like that out there. Sorry,
the text file isn't archived... You see, ProTracker seems to erase the first
line or so of text from a sample when you save it to disk, so an archive
would be destroyed... But a text file with a blank line at the front would
live. I know, I could always put a blank line at the front of the archive,
but that'd take time, and would only save about 1K or so...
BTW, the only other language I know even a little of is Japanese... How much?
Well, enough to say "Baka desu!"... Well, later!
-Maruku Buranu (That, by the way, is my current pseudonym, which also happens
to be a romanji version of my real name, Marc Brown.)
PS: Thanks for actually downloading this file. But then, you probably had a
14.4Kbaud modem or something (and you probably collect mods...)